Matt10
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Join Date: Apr 2006
Location: Overland Park, KS
Posts: 16,344
EA SPORTS FC25 OS Community Sliders
►Brief History and Origin:
We have been working on FIFA sliders since FIFA 15 as a community. The goal is always to achieve the closest realism the game gives us.
►How we test:
Always in Career Mode. You are investing in sliders for a reason, and most of the time that is to play in Career Mode. So, it only makes sense to test in that same environment. With so many values to be looked at, and those values being in 1 point increments, it is very easy to come up with multiple versions of sliders. We will always test on Default first, then identify the main areas to look at. From there, it's about collaborating and finding workarounds for those problem areas. With sliders, it is always a balancing act, fix one thing - potentially break the next.
►Helpful Reminders:
As always, remember that the thread moves very fast. I will do my best to update this Original Post as much as possible. I have learned a lot about how to be the "project manager" of this whole thing, so if I do not respond to every post, it is either because it got lost in the shuffle, or that replying to it would deter the thread from achieving the goal of establishing a slider set.
►The Main Rules of the Thread:
1. Do not post your own full set. This deters the entire thread. All slider values are relative to one another, so if we see a value like 30 pass speed with a line length of 70, then that's not relevant to someone using a 50 pass speed with a line length of 35. It's better to leave it out of the thread, and create your own.2. Feedback in Animation. The Match Stats only give so much information. Telling us the CPU has 99% passing is not helpful. Were they passing the ball through the backline the entire time? Details are important, and throughout the years I have asked for details in animations. What this means is simply "What do you see"? Is the CPU having that high passing because your defending players are too slow? Too far away? Too wide? In the end, VIDEO NEVER LIES, so if you have video to provide - please do so. That will save so much time and less of a Q&A.
3. We are not your customer service. This is a collaboration space. No-one is being paid here by EA. Provide feedback because you want to help, not because you feel entitled to let us do all the hard work and you sit back and criticize.
4. Respect each other. Thankfully, we have not run into this issue as much, but there have been times where it's close. First, regarding myself, I am the project manager here. What that means is I am going for a goal, and discussion about conspiracies, theories or ET is not going to be helpful. Secondly, we all have opinions and some know how to filter them, some do not. There is a message there, so do not get offended if someone disagrees with you. We love the game, and just want what is best for it - so keep it civil!
5. Please keep general impressions in the FIFA impressions thread, not here. This is a solution based thread, and general complaints will be ignored. We understand each iteration of FIFA has issues, what game doesn't, but we are given the tools to find workarounds. Remember, this is a slider thread, which means the sample size of play is significantly increased. Chances are if you are having an issue, we have most likely looked at it.
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Here's the base set that is 100% a Work in Progress. It could change tomorrow at this rate. We are discovering a lot of issues with Player Roles and their Focus that can dominate the Gameplay Sliders. Roles such as Wide Midfielder, Inside Forward, etc - they are preset (I call it pre-stuck) to behave a certain way regardless of what is happening around them. Inside-forwards do not help on defense, and neither to wide-midfielders. So we end up seeing a lot of players just staying up the pitch or not wanting to move away from certain thirds of the pitch at all.
So this base is focused on essentially forcing, or baiting, players into better defensive positions. Where we'd have 3 forwards stay up top when their teammates defended, or a wide midfielder who would not advance into the attacking third - there has to be some type of nudge (or push) out of their preset role for the greater good of the game.
I'm posting this so we can stay on topic relative to the set. It hasn't been reviewed at the moment, so again, it's possible things could change. Just keep in mind what is mentioned above.
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World Class, Custom, CPU Behavior - Custom all 50's
*do not touch CPU Behavior yet, leave it at custom-50's*
Sprint 50/50
Acc 50/50
Shot Error 55/55
Pass Error 55/55
Shot Speed 50/50
Pass Speed 40/40
Inj Freq 50/50
Inj Sev 50/50
GK Ability 50/50
Marking 70/70
Run Freq 70/70
Height 40/40
Length 40/40
Width 50/50
FB Pos 50/50
FT 55/55
Gameplay video:
*Stuttgart is one of the biggest culprits of keeping the forwards high the entire time, so it's reassuring that the False-9 and CAM dropped back on defense and take part in 50/50 balls with the Berlin holding midfielders*
derleipt, plevs, Entiae and 7 others like this.
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Last edited by Matt10; 09-22-2024 at 09:47 PM.